3D visuals that make products feel real before they exist.
I'm Markus, a creative 3D CGI expert, drone photographer, AI enthusiast, passionate sailor, and sailing instructor.

About
I'm a 3D generalist working across product visualization, character studies, and architectural renders for studios and independent brands. My process usually starts in Blender, moves through Cinema 4D for lighting and layout, and finishes in Octane or Redshift with a materials pass in Substance Painter.
Outside the studio, I teach sailing on weekends, chasing the same obsession with light and motion that shows up in every render.
Selected work
A handful of recent renders spanning product, character, and architectural work.

Aerowave Earbuds
Studio render exploring reflective materials and soft key lighting.

Driftkin
A clay-material creature sculpt built for a personal exploration.

Dusk House
Exterior visualization for a concrete-and-glass residential concept.

Flowform
A macro study in liquid metal and glass shading.

Nightrunner
Concept motorcycle rendered as a personal portfolio piece.
